

They don’t have much in the way of damage, but their rate of fire and cooldowns are faster than most weapons. Remnant weapons are all erratic energy weapons that don’t use ammo, but can overheat if fired continuously for too long (remember Mass Effect 1?). Choose this branch for the most high-skill weapons of the bunch. The Isharay sniper rifle does over 1000 damage per hit, but with a low clip size and slow rate of fire, you better not miss. It’s hard to track and get a good feel for, but once you do, it’ll take out the toughest enemies in a few hits. The Dhan is a powerful ‘shotgun’ that fires a single pellet in an arc. Heleus weapons are based on Kett technology and pack the biggest punch of all the branches. Choose this branch if you’re looking for a familiar, snug fit. Don’t expect wild trigger pull behaviors or mechanical skill ceilings you haven’t already practiced in every other shooter already. They’re good all-around weapons, capable of decent damage with fairly predictable behaviors. Milky Way weapons are the most vanilla of the bunch, looking and behaving most like their real life counterparts. Each camp’s armor and weapons have differences in attributes and behavior. The differences between research branches aren’t just aesthetic either.

Those nonsensical glyphs at the top of the Research menu represent the Milky Way, Heleus, and Remnant branches of technology. Doing so is the most efficient way to get research points since the entire game world is littered with the stuff. I don’t like the scanner either (opens in new tab), but whip it out in any new room and you’ll likely find some kind of technology to click on. But anomalies tend to hide satellites or unique objects that give you a handful of research points. You don’t need to scour every planet in every system for resources.
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Free stuff is free stuff, and doesn’t require you to sit through the boring galaxy map flight sequences time and time again. In general, you should prioritize spending Andromeda Viability Points on anything that gives you resources at timed intervals. Spend AVP on upgrades that give you materials or increase your research gains. You read that right: technology doesn't exist in the universe until you've seen a picture of it on your space computer. That said, researching blueprints also gives that item a chance of appearing in the world on corpses and in containers. Doing so makes it appear in the Development menu, where you can spend resources to craft items. Keep in mind that by spending Research Data (RD) on the blueprints you’re not purchasing the item itself. You purchase escalating tiers of blueprints in the Research section using Research Data, obtained by whipping out that annoying scanner and clicking on red things. Simply put: R&D is a convoluted store for armor and weapons. Don’t be afraid to favor fashion over function-Andromeda never gets so difficult that you have to min-max.
